Nightshark

Somewhat haphazard white lettering along the side of this caravel declares it to be the Nightshark. The smooth woods of this ship have been stained black, giving it a somewhat foreboding appearance. The Nightshark’s sails are a washed-out grey from many years at sea. The ship appears to have suffered somewhat in recent times, several parts of the upper deck are rotten or damaged, and some of the rigging towards the bow is frayed or torn.

“Nightshark” (Caravel): Colossal vehicle; Seaworthiness +4; Ship-handling +2; Speed wind x 30ft. (average); Overall AC -3; Hull sections 24 (sink 6 sections); Section hp 80 (hardness 5); Section AC 3; Rigging Sections 3; Rigging hp 80 (hardness 0), AC 1; Ram 4d6; Mounts 2 light and 1 heavy; Space 60 ft. by 20 ft.; Height 10 ft. (draft 10ft.); Complement 30; Watch 7; Cargo 120 tons (speed wind x 15ft. if 60 tons or more); Cost 10,000 gp.

Launch: Huge vehicle; Seaworthiness +0; Shiphandling +2; Speed oars 15 ft. (good); Overall AC 3; Hull hp 50 (hardness 5); Ram 2d6; Mounts -; Space 15 ft. by 5 ft.; Height 5 ft. (draft 2.5 ft.); Complement 8; Watch 1 plus 2 rowers; Cargo 4 tons (Speed oars 10 ft. if 2 tons or more); Cost 500 gp.

Launch is currently suffering 11 damage to its hull.

Rowboat: Large vehicle; Seaworthiness -4; Shiphandling +2; Speed oars 10 ft. (good); Overall AC 4; Hull hp 30 (hardness 5); Ram 1d6; Mounts -; Space 10 ft. by 5 ft. Height 2.5 ft. (draft 2.5 ft.); Complement 4; Watch 1; Cargo 1000 lbs. (Speed oars 5 ft. if 500 lbs or more); Coast 50 gp.

Nightshark

Striders of the Reach Tumult