Striders of the Reach

Private Investigations

Looking into the Valas fires, the Striders of the Reach were convinced of the guilt of one man: Disciple Lares of Pyrran. Investigating his activities, they found that initially, he had helped extinguish the fires, but after a few, he began using the fires as opportunities for sermons. Lares preaches that that the fires are caused by the displeasure of the Lord of the Hearth, due to the Valas peoples lack of respect. Vaer took to following the Disciple, and saw him meeting with Artus Renlo, a well-respected architect, and an ardent member of the lay of Pyrran.

The Striders went to visit the ailing Jarrell, a would-be looter of burning buildings, at the House of Silver. Jarrell told them he was in the process of looting the house when he was confronted by an exploding pillar of flame, and struck bodily, throwing him through a collapsing doorway. His injuries consisted of slight burns, and browkn ribs and severe bruising on his torso that suggested he was struck very hard, an injury likely to have been inflicted, and not accidental.

That day, the home and workshop of the Gurart family went up in flames. Rivvix and Veraldur appeared on the scene shortly after the fire began, and Jacelyn Gurart pleaded with them to save her mother and baby brother, who were trapped on the second story. Braving the fire and collapsing stairs, the pair managed to save the occupants, and brought them to saftey via a second-story window. Goodwife Alar Gurart, was certain she saw a figure wreathed in flames in the house, and declared it was a vision of Pyros. Jacelyn Gurart told the striders she saw a rat just before the house went up, she refused to say so publicly, but she wondered if it was a guild calling card.

The next night, Vaer entered Renlo’s home when he was out, and rummaged through the architects studio, finding the designs for a temple to Pyrran.

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The Fires of Faith

Upon arriving back in Valas, the Striders began investigating the rash of fires that had swept through Valas. On investigating the burnt out remnants of one of the houses, Rivvix determined a faint aura of magic about the place, and no traces of alchemists fire. The house had been robbed, the locks and doors broken in by force, not picked.

The Striders were provided with an appointment with Steward Tharvijk, who certified the band’s legal ownership of the Nightshark over to them, and enrolled them as an official adventuring band.

The ship Elamain went up in flames and the Striders hastened to the site. Harbourmen pushed the ship out away from the dock to prevent the spread of fire. A large number of rats fled the burning ship, and the surrounding crowd largely agreed it to be the work of the Water Rats, Valas most prominent group of criminals. The Striders attempted to investigate, but were repulsed by the flames. The Striders heard word from Highwinter Keep that Daek Kora and his crew were to be hanged for piracy, among other charges, within the week. Deklin was not charged, being given an unofficial pardon on the word of the Striders.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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