Deklin

Deklin is a reformed bandit, a somewhat simple man who typically does what he's told and looks out for his own skin.

Description:

Deklin CR 4 Male Human Fighter 2/Rogue 2 N? Medium Humanoid (human) Init: +7 Senses: Listen +3, Spot +5 Languages: Common, Shevf AC (in leathers): 15, touch 11, flat-footed 14, -2 ACP AC (in chain): 17, touch 11, flat-footed 16, -6 ACP HP: 38 (4 HD) Fort +5, Ref +4 (evasion), Will +1, Speed: 30 ft in leathers, 20 ft in chain Melee: longsword +6 (1d8+3); dagger +6 (1d4+3) Ranged: mwk light crossbow +5 (1d8) Space: 5 ft. Reach: 5 ft. Base Atk: +3 Grp: +6 Atk Options: Dodge, Power Attack, sneak attack +1d6 Special Actions: trapfinding Combat Gear: Abilities: Str 17, Dex 13, Con 15, Int 7, Wis 13, Cha 9 (one up) Feats: Alertness, Blooded, Dodge, Improved Initiative, Power Attack, (one more) Skills: Climb +4, Intimidate +4, Hide +5, Listen +3, Move Silently +5, Profession (sailor) +4, Spot +5, Swim +4 SQ: trapfinding, evasion Possessions: chain mail, studded leather armour, buckler, longsword, mwk light crossbow, 20 bolts, dagger, backpack, waterskin, bedroll, sack, flint and tinder, crowbar, 31 sp, 62 gp.

Deklin CR 2 Male Human Fighter 2 LN? Medium Humanoid (human) Init: +7 Senses: Listen +3, Spot +5 Languages: Common, Shevf AC (in leathers): 15, touch 11, flat-footed 14, -2 ACP AC (in chain): 17, touch 11, flat-footed 16, -6 ACP HP: 21 (2 HD) Fort +5, Ref +1, Will +1, Speed: 30 ft in leathers, 20 ft in chain Melee: longsword +5 (1d8+3); dagger +5 (1d4+3) Ranged: light crossbow +3 (1d8) Space: 5 ft. Reach: 5 ft. Base Atk: +2 Grp: +5 Atk Options: Dodge, Power Attack Special Actions: Combat Gear: Abilities: Str 17, Dex 13, Con 15, Int 7, Wis 13, Cha 9 Feats: Alertness, Blooded, Dodge, Improved Initiative, Power Attack Skills: Climb +4, Intimidate +1, Listen +3, Spot +5, Swim +4 Possessions: chain mail, studded leather armour, buckler, longsword, light crossbow, 20 bolts, dagger, backpack, waterskin, bedroll, sack, flint and tinder, crowbar, 24 sp, 11 gp. Hook:

Bio:

Deklin grew up in the docks of Highreach, the son of an abusive and ever-disappointed labourer father. Deklin grew fast, becoming more and more like his father physically and the constant bullying by his father made Deklin, a coward and bully himself. Deklin lacked ambition and intelligence, and became a dock labourer like his father from early age. Ultimately, Deklin’s tendency to do what he is told and vast size singled him out among some of his more criminal friends, and he became involved with the Dock Dogs smugglers in Highreach. After a few months serving them, a basic position on board the Dogs’ partner ship the Nightshark, opened up, and Deklin was chosen to act as muscle on a raid on an early spring caravan…

Deklin

Striders of the Reach Tumult